Every year, I set a personal goal for Ed Tech. One year it was to improve my students' writing by using Ed Tech. I used In2Books, a wiki, and Weebly (student-created). This year, I focused on productivity such as Prezi and Google Docs. Although it wasn't my goal for the year, after spending a frustrating day in the computer lab, I decided to learn more about tutorials and flipping the classroom. (psst, it transformed my teaching!)
This summer, I have already attended two wonderful conferences. The first was Arizona Technology in Education "Imagine, Inspire, Innovate Conference". The second was the Arizona STEM Network "STEM Clubs Conference". Below, I will share four of the "new" websites/programs and how they can be used in your classroom. Watch this short 20 second video:
MoovlyI used Moovly to make that short video. From the video, you can see fancy animation techniques. For instance, I can't get enough of Sir Ken Robinson's video where the animator draws a mind map of the concepts discussed. Well, I can't afford a pro-animator, but I can use Moovly. With Moovly, you simply add the pic you want and choose animation, hand-drawing. You can also have the hand "write" your words. Fingers can push images in and spin existing clip-art. This program does take a bit of editing skill, but you can also just keep it simple. Try it. Make one today for your first day back to school or your parent night.
NearPodThis is my new fave! Before I go any further, watch this video:
"Nearpod: a discussion setting where kids are interacting" from Nearpod on Vimeo.
The session I attended used NearPod with Kindergartners. When you search NearPod, you can see there are lessons for middle and high school too. This is a freemium site, where you can totally exist in the free realm, but you can also purchase lessons for as little as $0.99 or up to $2.99. You can also create your own lessons for free. I like this site because it keeps everyone on the same
Code.orgI know. I know. Coding? Really? Getting them to learn how to type with all 10 fingers is a struggle. How are they going to learn to code? But, let me tell you....they do! I thought the same thing last year. Code.org does a great job of embedding support into their website. You can print the curriculum and start coding with your students with NO computer. NO computer! We did ours with plastic cups, pencils, and paper. They had to code how to stack the cups into a pyramid. They learned real quick that they had to break each move down into the separate steps. What grade level, you ask? Third, fourth, and fifth graders.
When they were successful with that, we moved into the computer lab. We gave them the website and they went to it! The lessons are set up like a video game. You can level up to progressively more complex coding after passing simpler coding instructions. After a few levels, a video pops up to give you encouragement or links your level to a real-world situation. Code.org pulled out all the stops and has many, many celebrities on their videos.
And what are the kids programming? They can choose between "Frozen", "Angry Birds", or "Plants vs. Zombies". Since then, Code.org has added Disney's "Infinity" and "Flappy Bird". I know, right?!
But, what does coding have to do with school? I mean, we have to help them pass the ELA and Math tests. Enter Scratch.
Scratch Overview from ScratchEd on Vimeo.
As you can see from the video, Scratch uses drag and drop code just like Code.org. I would suggest you start with Code.org and then move into Scratch, perhaps 2nd semester. Yeah, yeah, looks like fun, but how can I use it in the classroom?
I have seen several uses in the classroom. One basic use is to animate your vocabulary words. For instance, say your vocabulary word is "dance". Your students can animate the cat to dance across the stage. By the way, there are many different backgrounds to fit your needs. Another use in the classroom is for digital storytelling. I would suggest doing this whole class first and then letting the students code digital stories. The presenter I watched showed us an example of when the whole class coded a digital story of Rainbow Fish, complete with speech bubbles and animation. In the process of "having fun", they were working on ELA skills of characters, setting, summary, and theme.